![]() ![]() Therefore, Team Meat temporarily shelved Super Meat Boy Forever, their planned handheld successor to Super Meat Boy, to prioritize Mew-Genics. Shortly after production began, McMillen and Refenes realized that they had underestimated the scope of Mew-Genics, with the game experiencing feature creep. ![]() The game's soundtrack was composed by the two-member band Ridiculon, McMillen's long-term collaborators. The game was intended to be a multi-platform title, with iOS being the first announced platform, followed by Steam and Android. The cats would engage bosses in a manner principally styled after Pokémon, with their opponents becoming progressively more difficult with every fight. Cats could participate in various activities, such as beauty pageants and sewer races – as well as be cryogenically frozen for longevity. Drawing inspiration from The Sims, Pokémon, Animal Crossing and the Tamagotchi, Mew-Genics featured turn-based strategy combat, while leaning heavily into house simulation element. Announced in October 2012, the game was described by McMillen as being randomly generated, involving cats and the "strangest project ever worked on". The original Mew-Genics prototype featured turn-based arena combat.įollowing the release of the critically and commercially successful Super Meat Boy, artist Edmund McMillen and programmer Tommy Refenes of Team Meat began developing Mew-Genics - then with a hyphenated title. Development Original design and cancellation As simulated in-game time passes, cats die from old age. Inbreeding, the act of breeding cats with closely related parents, results in offspring with mutations and other deficiencies. Inherited traits may produce cats that are ideal for further runs. Two cats in the same room may mate, resulting in the breeding of a new cat that inherits their parents' traits. Surviving cats return to a domestic house setting, carrying with them their statistics, as well as equipment that may be used by other cats. The second stage of the game, breeding, comes into play once the player has completed their run. After a successful battle, the player may choose a cat to level up, thereby enhancing its abilities. Should a cat die, its items will be lost, including any exclusive rarities that may only drop once. If a cat loses all its hit points, it will be incapacitated, yet remain in the battle, though it will suffer long-term consequences, such as brain damage – and could still be killed with three subsequent blows from enemies. The combat is heavily influenced by the environment, with the weather affecting performance and the foliage being able to be manipulated for and against the cats. Every character may move and use an active ability, with passive abilities affecting them. Sent on a journey, the combat portion of the game principally takes place on a procedurally-generated grid with a two-dimensional isometric perspective, where the team must eliminate all the enemies, before advancing. ![]() The cats may affect the aforementioned statistics by equipping clothing and other paraphernilia. The cats have varying statistics, as well as access to mana reserves, which influence their roles and performance. At the beginning of the game, the player is assigned a team of four cats, which feature character classes, such as hunter, mage and healer. Mewgenics is a tactical role-playing game that is divided into two stages: combat and breeding. Mewgenics is tentatively set to be released via the digital distribution platform Steam in 2024. Originally announced by Team Meat in 2012 as a follow-up to Super Meat Boy, the game experienced a protracted development cycle, before being cancelled and subsequently reacquired by McMillen for development with Glaiel in 2018. ![]() The game has players breed cats, which assume character classes and are sent out on adventures, featuring tactical combat on a procedurally-generated grid. Mewgenics is an upcoming tactical role-playing roguelike life simulation video game developed by Edmund McMillen and Tyler Glaiel. Tactical role-playing, roguelike, life simulation ![]()
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